Aller directement au contenu
Sébastien Gaya
Emma Jouffroy
Manon Lavie
Charles Prévôt
Quentin Leconte
Léna Defay
Guillaume Chevrat
Juliette Rivière
Léa Vignaud
Sylvain Doignon
Clara Rigaud
Marie-Aline Millot
Alexis Benoit
Marjolaine Didier
Antonin Langlade
Perroline Paganon
Benoit Morin
Paméla Hamille
Valentin Moreau
Julie Mirande
Chloé Beghin
Jean-Baptiste Guignot
Kora Saccharin
Antoine Lenoir
Pauline Maisonnave
Alex Roubinet
Margaux Lespagne
Félix Aimé
Loïc Lepetit
Thierry Poinot
Audrey Troyes
Marie Larrière
Alice Fournier
David Farez
Caroline de Lorgeril
Mylène Guérin
Nicolas Cargou
Yuna Orsini
Anne-Laure Poulain
Charlie Montagut
Claire Tauziet
Thibaut Charron
Antoine Schirer
Damien Alexandre
Philippe Albert
Damien Petton
Victor Lamant
Damien Cuzacq

The Design of everyday things

The Design of everyday things

Don Norman

Design doesn’t have to complicated, which is why this guide to human-centered design shows that usability is just as important as aesthetics. Even the smartest among us can feel inept as we fail to figure out which light switch or oven burner to turn on, or whether to push, pull, or slide a door. The fault, argues this ingenious — even liberating — book, lies not in ourselves, but in product design that ignores the needs of users and the principles of cognitive psychology. The problems range from ambiguous and hidden controls to arbitrary relationships between controls and functions, coupled with a lack of feedback or other assistance and unreasonable demands on memorization. The Design of Everyday Things shows that good, usable design is possible. The rules are simple: make things visible, exploit natural relationships that couple function and control, and make intelligent use of constraints. The goal: guide the user effortlessly to the right action on the right control at the right time. The Design of Everyday Things is a powerful primer on how — and why — some products satisfy customers while others only frustrate them.

Accéder à la ressource

Ressource importante pour les compétences
Comprendre Concevoir Exprimer Entreprendre

Ressource importante pour les parcours
Stratégie de communication numérique & design d’expériences Création numérique